PetitCom VS Contemporary Systems
An extremely reductive feature chart
PetitCom MSX-2 Commodore 64 NESFamicom Nintendo GameBoy Nintendo GameBoy Color SEGA Master System SEGA Game Gear SNESSuper Famicom SEGA GenesisSEGA Mega Drive Atari Lynx TurboGrafx 16PC Engine WonderSwan WonderSwan ColorSwanCrystal Neo-Geo Pocket Color
Addressable Memory 1024KB 64KB+ 64KB 2KB+ 8KB 32KB 8KB 24KB 128KB 64KB 64KB 8KB 16KB 512KB [1] 16KB [2]
 
Palette Size 16 (CHR Layers)
256 (GRP Layer)
16 (Sprites)
256 (bitmap mode)
4+ 4+ 4 shades
of gray
4 16 16 4/16/256
(mode-dependent)
16 16 16 8 shades
of gray
16 4 [3]
Color Space 24-bit 512 colors 16 colors ~55 colors [4] 4 shades
of gray
15-bit 64 4096 15-bit 512 4096 512 8 shades
of gray
4096 146 [3][5]
# Of Sprites 100 32 8+ 64 40 40 64 64 128 80 128 64 128 128 64
Max Sprite Size 64x64 16x16 24x21* 8x16 8x16 8x16 8x16 8x16 64x64 32x32 8x8? 32x64 8x8? 8x8? 8x8
Scaling/Rotation * * X X X X X * * [6] X X X X
Layers 4* 2 2 2 2 2 2 2 4 4 2 2 2? 2? 4
 
Audio Channels 8 (MML) 3 3 5* 4 4 4 4 8 9 [7] 4 6 4 4 6
*limited
Notes:
  1. Shared between Work RAM and Video RAM.
  2. 12KB for primary TLCS-900h CPU, 4KB for secondary Z80 CPU.
  3. On the original Neo-Geo Pocket, this is 8 shades of gray.
  4. The NES has an internal table of 64 colors. Of these, only about 55 colors are actually used.
  5. There are 146 colors possible out of 4096 (colors in 444 RGB format).
  6. When used with extra hardware (SEGA CD).
  7. 6 FM (or 5 FM + 1 DAC) + 3 PSG channels.